Thursday, December 17, 2009

How about another speed sculpt. This one could use more work. Perhaps I should switch to a 60 minute sculpt time but I tend to feel like I hit a point where, if I start to push it farther then I have to really double my time to make the rest consistent. Anyway, the point of these is to just generate concepts and loosen up. So perhaps I'm thinking about it too much. Please feel free to comment with any thoughts.

45 minutes:

Tuesday, December 15, 2009

Two More Speed Sculpts

Well, I've been doing well in keeping up with these. I think I'm at 4 of them in 5 days, and that includes a weekend where I was hardly home. So, here are the next two:

50 minutes

45 minutes (First speed sculpt from Zsketch instead of a sphere)

Sunday, December 13, 2009

Speed Sculpts

Well, here's my first personal 3D related post. Something that I see a lot around sculpting forums and modeling forums is speed sculpts. Basically you allot yourself a relatively short amount of time, anywhere from 30 minutes to 4 hours, and you just do as much as you can in that time. And this means working from scratch or from primitive geometry (square, sphere, etc.).

To me this is really a great practice for multiple reasons, and to be clear I'm currently just beginning to try to actually make this a habit for myself. First of all, sculpting this way really forces you to get used to working without wasting too much time thinking too hard about a stroke or getting distracted by any other possible distraction (chat, facebook, twitter, tv, video games). I know that focus is one hurdle that I've yet to fully overcome so I'm hoping these sculpts help to increase my discipline. Secondly, it's really a fantastic way to just generate a ton of models and build up a huge concept library. The purpose of these is not to have a finished piece, but to just quickly put to screen a new character or bust. Outside of technical skill, I feel that concepting is about the most important thing for an artist. You have to be able to do more than just build models. I certainly don't mean to imply that there is no merit in working off of others concepts, I do this frequently, but I find it important to actively create concepts as well.

So anyway, I'll try to post a good number of these on here, always using the label "speedsculpt" so at anytime you can look through all that I have done.

For now, here are my first two:

Time: 45 minutes

Time: 50 minutes

Saturday, December 12, 2009


Hi everyone, my assumption is that early on those of you who stumble upon this blog will know me and know at least a little bit about me and what I do. Regardless I suppose I'll briefly lay out my reason for this blog and what I hope to do with it. To those who don't know me, I'm a cg/3D artist. I have a pretty serious passion for anything 3D, be it video games, films, illustrations, even plain old product shots. I work for the NIH doing all kinds of science related animations and illustrations. I also have developed a passion for character design and have really set my personal focus to character work.

I want to use this blog to really just focus on all things related to 3D that I find interesting. Anything from movie and game reviews, to random thoughts about cg related news. Additionally I intend to use this blog to document many of the projects in which I'm involved. This includes NIH work, personal work, sketches, well pretty much anything I feel like posting.

I hope I can keep it interesting, I may also have to throw around some opinions about music as well but my intentions are to make this a CG blog. I'll probably be playing around with different layouts and styles and may end up moving this to my url in time. However it remains to be seen if I'll ever actually get around to throwing anything onto Currently there is nothing so don't waste your time looking.

Anyway, thanks for reading through my introduction. I look forward to getting this show on the road.